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Lord Knights are the Transcendent variants of Knights. The Lord Knights skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponents defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladins defensive capabilities have not seen significant changes. They do receive many new offensive abilities which inspiring many INT-built Crusaders to become battle-built Paladins. For those Paladins who wish to continue as an INT-type build, the Battle Chant skill allows them to play a supportive role in large party settings, and the 20 additional skills points allow them to learn a much wider variety of skills.
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizards power head on! A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast.
Quenching their lifelong thirst for learning, Scholars have accumulated a greater body of knowledge than ever before! They have new, creative uses for their mystical skills to support allies and frustrate enemies. Although Scholars do not boast the sheer power of their counterpart, the High Wizard, their inventive applications of magic are their keys to victory. Scholars (Alt: Professor) are the transcendent version of Sages. Through rebirth, Scholars gain class-defining SP manipulative skills such as Soul Exhale, Indulge, and Soul Siphon. The two former skills enable Scholars to act as endless sources of SP, which makes them a favorable class for party play. The third SP-manipulating skill, Soul Siphon, allows Scholars to offensively eliminate all of their opponents SP, making Scholars a formidable class for PvP and WoE.
One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
No matter how desperate a situation may seem, the songs of the Minstrel (Alt: Clown) will inspire you to achieve a miraculous victory. Despite the name, the Minstrel is a serious factor in any battle—not just because of his ability to keep spirits high but because of his astounding archery skills as well. Everybody loves the Gypsys dancing, especially her enemies. Its the last thing they see before they go to their graves with a smile on their lips and an arrow through their hearts. The Gypsy is so alluring that hundreds of acts of heroism (and foolishness) have been performed in her name. With more lithe and agile bodies granted by the gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty, dancing gracefully to lure the monster to its death with the newly acquired Arrow Vulcan and Tarot Card of Fate skill
Mastersmith (Alt: Whitesmith) is the pinnacle of the Blacksmiths career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle. The Mastersmith skill base grows upon the Blacksmiths Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they are attacking their enemy with Shattering Strike (Meltdown) and then unleash a flurry of High Speed Cart Rams (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
With knowledge comes understanding, and with understanding comes mastery. The Biochemists unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature! Biochemists (Alt: Creator) are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists have the option to level with a skill other than Cart Revolution and Mammonite. Many invest a great amount of their stat points into INT instead of AGI, and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows...
If you arere being pursued by a Stalker, you would best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat. A Stalker is the Transcendent variant of Rogues. Most melee classes try to avoid them like the plague in fear of getting fully divested and then clobbered by one of their many copied skills during WoE. Stalkers are geared more towards PvP and WoE, however most builds can do PvM just as well.
The High Priest is the Transcendent variant of Priest. The High Priest is the epitome of spiritual calm. A bulwark in the storm of chaos, he is more than capable of protecting his comrades when faced with even the most ferocious enemy. Despite the many skills taught to them by the Priests of Prontera Church, they still need to learn a few more from the Gods themselves. Now able to create areas where no violence may occur, they are able to Heal more, Bless more and Serve even more. Their skills are truly gifts from God. High Priests get further improved tanking ability thanks to Assumptio. The additional stat points from being a Transcendent, coupled with Meditatio, makes them able to spread their stats out further, which in turn makes new builds like the DEX/VIT/INT WoE possible.
Eventually, the Monk realizes the limits of the human mind and body... The force in his punches is feared, but his spirit is unsatisfied: His mind, body and spirit are not yet in perfect harmony. Through intense dedication and rigorous training, the Monk can finally tap into the total strength of his entire being as a Champion. A Champion is the Transcendent variant of Monk. Known for the one-hit skill, Guillotine Fist. Champions are even deadlier in close range combat due to their boosted SP count and STR. Champions get mostly new combo-skills as their transcendental skills. Combo skills are mostly used for PvM but still can wreck havoc in PvP if executed properly.
TaeKwon Master (Alt: Star Gladiator) is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use.
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages dont have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
Ninjas are an expanded class that cannot be rebirthed or adopted. Because of this, Ninjas are granted 69 skill points to distribute. They do however have follow up jobs: The Kagerou (male) and the Oboro (female) which take their roles as ninjas much farther and make them much more powerful. Kagerou and Oboro are able to wield a weapon in each hand (dual-wield). The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).
Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Growing up in polluted Einbroch in the Republic of Schwartzvald, they are able to further increase their HIT to deal single and area of effect damages. Gunslingers rely on high DEX to deal enormous damage to monsters. Their skills in wielding guns can decimate the strongest enemies.