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[GUIDE] Lord Knight

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Overview

Lord Knights are the transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for two-handed swords and spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with one of the highest HP modifiers and strongest physical AoE damage dealers.

Job Change Guide

j0_m_stand.gif➡️j1_m_stand.gif➡️j7_m_stand.gif➡️j4008_m_stand.gif

Novice to Swordsman to Knight and finally to Lord Knight

Swordsman Skills:

Bash.png Bash - 10 Levels A melee attack with ATK equal to (100+ 30 * skill LV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6–10 will add a chance to stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.

Sword_Mastery.png Sword Mastery - 10 Levels of Mastery Skills.  Increases damage with daggers and swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.

Two-Handed_Sword_Mastery.png Two-Handed Mastery - 10 Levels [Req: Sword Mastery 1] Increases damage with two-handed swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from elemental and card modifiers and applies to all hits for multi hit attacks.

Provoke.png Provoke - 10 Levels Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.

Endure.png Endure - 10 Levels [Req: Provoke 5] Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.

Magnum_Break.png Magnum Break - 10 Levels [Req: Bash 5] 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.

Increase_HP_Recovery.png Increase HP Recovery - 10 Levels You must max this skill, no questions asked.  Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).

Berserk.png Berserk - Quest Skill (can get from Skill NPC) When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.

Fatal_Blow.png Fatal Blow - Quest Skill (can get from Skill NPC) Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
[Bash LV 6] 5% Stun Chance
[Bash LV 7] 10% Stun Chance
[Bash LV 8] 15% Stun Chance
[Bash LV 9] 20% Stun Chance
[Bash LV 10] 25% Stun Chance

HP_Recovery_While_Moving.png HP Recovery While Moving - Quest Skill Not Really Important.  Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.

 

Knight Skills

Twohand_Quicken.png Twohand Quicken - 10 Levels [Req: Two-Handed Mastery 1] Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type.

Renewal: +7 ASPD

Counter_Attack.png Counter Attack - 5 Levels [Req: Two-Handed Mastery 1] Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move.
The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure.

Bowling_Bash.png Bowling Bash - 10 Levels [Req: Twohand Quicken 10, Counter Attack 5] Your best AoE skill and one of the weirdest skills in the game, Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets.

Pre-renewal: During the Cast Time character's DEF is reduced to 2/3.

20071001164653%21Spear_Mastery.png Spear Mastery - 10 Levels Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.

Pierce.png Pierce - 10 Levels [Req: Spear Mastery 1] Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.
[Small] 1 Hit
[Medium] 2 Hits
[Big] 3 Hits

Spear_Boomerang.png Spear Boomerang - 5 Levels [Req: Pierce 3] A ranged attack with an ATK of (100+50*SkillLV)%. This skill can only be used with Spear class weapons.

Spear_Stab.png Spear Stab - 10 Levels [Req: Pierce 5] One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells. This skill can only be used with Spear class weapons.

Brandish_Spear.png Brandish Spear - 10 Levels [Req: Spear Stab 3, Peco Peco Ride 1] An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3.

The affected area varies with level as follows:
Level 1-3: Area A
Level 4-6: Area A+B
Level 7-9: Area A+B+C
Level 10: Area A+B+C+D.

As shown by the following diagram:
.DDD.
CCCCC
BBBBB
AAAAA
AAXAA

where X is the knight's position.

Peco_Peco_Ride.png Peco Peco Ride - 1 Level [Req: Endure 1] This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.

Cavalier_Mastery.png Cavalier Mastery - 5 Levels [Req: Peco Peco Ride] Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.

Charge_Attack.png Charge Attack - Quest Deals (can get from Skill NPC) Charge at the single enemy that's away from you at range immediately.
Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.

One-Hand_Quicken.png One-Hand Quicken [Req: Two-Hand Quicken 10, must be Soul Linked] Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any ASPD Potion when used, however you may use any such potion after casting.
This skill only works with One-Hand Sword class weapons and the effect cancels when switching to any other type.

 

Lord Knight Skills

Aura_Blade.png Aura Blade - 5 Levels [Req: Magnum Break 5, Two-Handed Mastery 5] Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.

Spear_Dynamo.png Spear Dynamo - 5 Levels [Req: Peco Peco Ride, Spear Mastery 5, Increase HP Recovery 5] If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.

 

Max this skill.

Parry.png Parrying - 10 Levels [Req: Two-Handed Mastery 10, Provoke 5, Twohand Quicken 3] You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed

Relax.png Relax - 1 Level [Req: Endure 3, Increase HP Recovery 10] Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.

Frenzy.png Frenzy - 1 Level [Req: Job 50] Player must be at least Job Level 50.
Triples your HP and replenishes them (to the now tripled maximum), doubles your damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.

It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.

Renewal: +15 ASPD

Clashing_Spiral.png Clashing Spiral - 5 Levels [Req: Pierce 5, Spear Mastery 10, Spear Stab 5] Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Requires One-handed or Two-handed Sword, also works with Spears.
Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula:
[(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits

Traumatic_Blow.png Traumatic Blow - 5 Levels [Req: Peco Peco Ride, Spear Master 9] Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
Does not work on Undead property and Demon-race creatures.

Vital_Strike.png Vital Strike - 10 Levels [Req: Cavalier Mastery 3, Traumatic Blow 3] You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
Ankle Break: MoveSpeed reduced by 50%.
Wrist Break: ASPD reduced by 25%.
Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
Shoulder Break: DEF reduced by 50%.
Waist Break: DEF reduced by 25%, ATK reduced by 25%.
Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment

 

Some of them are not yet working... (admin ehem!!!)

 

Leveling a Swordsman

Since you're going to spawn in @go 37 its better you stay there until you reach level 255 (maximum level). Monsters in that map provide high experience.

 

Stats:

At the beginning, its better to invest on agi and str but eventually you'll have to max out your stats to 300.

Gears:

At the beginning of the game, you can talk to 

image.png

to get your Solo Pack for starters and eventually hunt the right equipment for PvP.

 

Role in WOE

Primarily to mess with people

During GvG: better equip yourself with Icepick. Once an opening presents itself, jump into the enemy guild and do your bowling bash. This will eliminate those who have high DEF, but be careful with the Paladins since they have high reflect, this might kill you along the way. You can also swap icepicks with Valkyrie Hammer with status cards (Plankton, Valkyrie Rangris, LOD, etc etc etc) this is highly effective to disable your enemy. Your goal is to hit hard and to hit fast. Though you have a high HP, you are still considered expendable once you jump to the enemy guild.

 

image.png

For your equipment, this is the final equipment, (I think) good for LK

HG Upper: 4 slot with 2 Elves Kiel (Reduces after cast delay of all  skills by 20%), and 2 Elves Gemini (Adds 50% resistance to the Stun and Silence if base AGI is 90 or higher. adds 50% resistance to the Stone Curse and Sleep if base VIT is 80 or higher)

HG Middle: Odin Mask (Increase damage to Demihuman monster by 6%)

HG Lower: 6% chance of casting level 1-5 bolts (for me, this is just additional damage but you can wear what ever you like)

Armor: +9 Valkyrie Armor with Paladin Card (for higher HP)

Weapon: Icepick

Shield: +9 Valkyrie Shield or Naga Shield with Elves GTB (60% nullify all magic attack, including supportive skills, etc)

Muffler: +9 Valyrie Manteau (reflect effect, the higher plus the better) with Elves Vagabond (Increases melee physical damage by 5% etc)

Shoes: +9 Valkyrie Shoes with Elves Boss Egnigem (MaxHP/SP 20% each refine increases Max HP/SP by 1%) so the higher the plus for shoes, the better.

Accessory: Any slotted accessory will do with the Elves Hardrock Mammoth Card (Reduce Reflect Damage by a Large Percentage to Swordman and Merchant Classes). Like I mentioned earlier, icepick can do great damage but can also reflect insane drawbacks, so better use this card to survive the reflect of the paladin enemy. and for the other accessories, use Megingjord for the added 40 strength. 

 

source: ratemyserver.net

 

 

 

 

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