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  4. Developer

    NEWS & UPDATES

    Def Multiplier Increase From 30 to 35 Added Command: @autoattack, @autoattackoff, @autoattackend; Sharp Shooting Increase Delay from 110 to 120. Attendance for VIP Added Orc Baby on Magic Card Album Strip Cast Time from 1000 to 1300 , added CD from 0 to 1500, added Coating Requirements from 1 to 5 Stalker Raid From 400 to 350 Stalker Back Stap from 120 to 150
  5. Earlier
  6. Taekwon Increase Damage on Angel Monster by 100%
  7. Added Costume on Database Added New Promo Donations Added more reward on Easter Egg Extremity Fist From -70 to -65 Added More Items on Dye Headgear Added Runic Staff on Rune Shop Added More Costume on Zeny Coin Quest Added More Costume on Event TOken Quest
  8. Developer

    NEWS & UPDATES

    Fixes on Emergency Call Added New Event for Easter // Egg Hunt Spawn Every 1 Hour Disable PVP on Pay_dun04 Added Anti Bot on Pay_dun04 Fixes on World Boss Enable @go command on Jail Increase Damage on Extremity Fist from -74 to -70 Move Investigate from -90 to -80 Acid Demo from 70 to 75 Sonic Blow from 10 to 50
  9. Developer

    NEWS & UPDATES // Skills

    Major Changes on Damage Modification. Need to Retest all skills. Currenly Tested Extremity Fist Cart Termination Finger Offensive Resistance Cap Increase from 80% to 90% Added MVP Arena https://elvesro.com/wiki/instances/mvparena All Updates will take effect after push
  10. Developer

    NEWS & UPDATES

    Increase HP of MVP Increase HP of Player by 10% Increase reflect damage Added new World Boss /MVP White Knight Khalitzburg Knight Added New Skills On Skillmaster Party Bless Party Agi Up NPC MVP Arena Skill Revise on Angelus 10Def and 5% maxHP
  11. Developer

    NEWS & UPDATES

    reduce damage of bowling bash by 10%
  12. Developer

    NEWS & UPDATES

    Added New Card Lunati Str/Agi/Vit/Int/Dex/Luk
  13. Boo

    [GUIDE] Lord Knight

    Overview Lord Knights are the transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for two-handed swords and spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with one of the highest HP modifiers and strongest physical AoE damage dealers. Job Change Guide ➡️➡️➡️ Novice to Swordsman to Knight and finally to Lord Knight Swordsman Skills: Bash - 10 Levels A melee attack with ATK equal to (100+ 30 * skill LV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6–10 will add a chance to stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV. Sword Mastery - 10 Levels of Mastery Skills. Increases damage with daggers and swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. Two-Handed Mastery - 10 Levels [Req: Sword Mastery 1] Increases damage with two-handed swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from elemental and card modifiers and applies to all hits for multi hit attacks. Provoke - 10 Levels Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected. Endure - 10 Levels [Req: Provoke 5] Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again. The Endure effect doesn't work during War of Emperium. You only get MDEF bonus. Magnum Break - 10 Levels [Req: Bash 5] 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted. Increase HP Recovery - 10 Levels You must max this skill, no questions asked. Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT). Berserk - Quest Skill (can get from Skill NPC) When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP. Fatal Blow - Quest Skill (can get from Skill NPC) Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%. [Bash LV 6] 5% Stun Chance [Bash LV 7] 10% Stun Chance [Bash LV 8] 15% Stun Chance [Bash LV 9] 20% Stun Chance [Bash LV 10] 25% Stun Chance HP Recovery While Moving - Quest Skill Not Really Important. Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill. Knight Skills Twohand Quicken - 10 Levels [Req: Two-Handed Mastery 1] Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type. Renewal: +7 ASPD Counter Attack - 5 Levels [Req: Two-Handed Mastery 1] Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move. The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure. Bowling Bash - 10 Levels [Req: Twohand Quicken 10, Counter Attack 5] Your best AoE skill and one of the weirdest skills in the game, Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets. Pre-renewal: During the Cast Time character's DEF is reduced to 2/3. Spear Mastery - 10 Levels Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. Pierce - 10 Levels [Req: Spear Mastery 1] Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears. [Small] 1 Hit [Medium] 2 Hits [Big] 3 Hits Spear Boomerang - 5 Levels [Req: Pierce 3] A ranged attack with an ATK of (100+50*SkillLV)%. This skill can only be used with Spear class weapons. Spear Stab - 10 Levels [Req: Pierce 5] One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells. This skill can only be used with Spear class weapons. Brandish Spear - 10 Levels [Req: Spear Stab 3, Peco Peco Ride 1] An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows: Level 1-3: Area A Level 4-6: Area A+B Level 7-9: Area A+B+C Level 10: Area A+B+C+D. As shown by the following diagram: .DDD. CCCCC BBBBB AAAAA AAXAA where X is the knight's position. Peco Peco Ride - 1 Level [Req: Endure 1] This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000. Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%. The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired. Cavalier Mastery - 5 Levels [Req: Peco Peco Ride] Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250. Charge Attack - Quest Deals (can get from Skill NPC) Charge at the single enemy that's away from you at range immediately. Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill. One-Hand Quicken [Req: Two-Hand Quicken 10, must be Soul Linked] Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any ASPD Potion when used, however you may use any such potion after casting. This skill only works with One-Hand Sword class weapons and the effect cancels when switching to any other type. Lord Knight Skills Aura Blade - 5 Levels [Req: Magnum Break 5, Two-Handed Mastery 5] Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee. Spear Dynamo - 5 Levels [Req: Peco Peco Ride, Spear Mastery 5, Increase HP Recovery 5] If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease. This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active. Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon. Max this skill. Parrying - 10 Levels [Req: Two-Handed Mastery 10, Provoke 5, Twohand Quicken 3] You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword. This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate. When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed Relax - 1 Level [Req: Endure 3, Increase HP Recovery 10] Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else. Frenzy - 1 Level [Req: Job 50] Player must be at least Job Level 50. Triples your HP and replenishes them (to the now tripled maximum), doubles your damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration. It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege. Renewal: +15 ASPD Clashing Spiral - 5 Levels [Req: Pierce 5, Spear Mastery 10, Spear Stab 5] Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec. Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade). Although damage will increase with better skill level, so will the Cast Time / Cool Down. Requires One-handed or Two-handed Sword, also works with Spears. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula: [(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits Traumatic Blow - 5 Levels [Req: Peco Peco Ride, Spear Master 9] Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK. Can be used with any weapon. Damage is (100+40*SkillLV)% ATK. Does not work on Undead property and Demon-race creatures. Vital Strike - 10 Levels [Req: Cavalier Mastery 3, Traumatic Blow 3] You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments. Possible ailments: Ankle Break: MoveSpeed reduced by 50%. Wrist Break: ASPD reduced by 25%. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%. Shoulder Break: DEF reduced by 50%. Waist Break: DEF reduced by 25%, ATK reduced by 25%. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment Some of them are not yet working... (admin ehem!!!) Leveling a Swordsman Since you're going to spawn in @go 37 its better you stay there until you reach level 255 (maximum level). Monsters in that map provide high experience. Stats: At the beginning, its better to invest on agi and str but eventually you'll have to max out your stats to 300. Gears: At the beginning of the game, you can talk to to get your Solo Pack for starters and eventually hunt the right equipment for PvP. Role in WOE Primarily to mess with people During GvG: better equip yourself with Icepick. Once an opening presents itself, jump into the enemy guild and do your bowling bash. This will eliminate those who have high DEF, but be careful with the Paladins since they have high reflect, this might kill you along the way. You can also swap icepicks with Valkyrie Hammer with status cards (Plankton, Valkyrie Rangris, LOD, etc etc etc) this is highly effective to disable your enemy. Your goal is to hit hard and to hit fast. Though you have a high HP, you are still considered expendable once you jump to the enemy guild. For your equipment, this is the final equipment, (I think) good for LK HG Upper: 4 slot with 2 Elves Kiel (Reduces after cast delay of all skills by 20%), and 2 Elves Gemini (Adds 50% resistance to the Stun and Silence if base AGI is 90 or higher. adds 50% resistance to the Stone Curse and Sleep if base VIT is 80 or higher) HG Middle: Odin Mask (Increase damage to Demihuman monster by 6%) HG Lower: 6% chance of casting level 1-5 bolts (for me, this is just additional damage but you can wear what ever you like) Armor: +9 Valkyrie Armor with Paladin Card (for higher HP) Weapon: Icepick Shield: +9 Valkyrie Shield or Naga Shield with Elves GTB (60% nullify all magic attack, including supportive skills, etc) Muffler: +9 Valyrie Manteau (reflect effect, the higher plus the better) with Elves Vagabond (Increases melee physical damage by 5% etc) Shoes: +9 Valkyrie Shoes with Elves Boss Egnigem (MaxHP/SP 20% each refine increases Max HP/SP by 1%) so the higher the plus for shoes, the better. Accessory: Any slotted accessory will do with the Elves Hardrock Mammoth Card (Reduce Reflect Damage by a Large Percentage to Swordman and Merchant Classes). Like I mentioned earlier, icepick can do great damage but can also reflect insane drawbacks, so better use this card to survive the reflect of the paladin enemy. and for the other accessories, use Megingjord for the added 40 strength. source: ratemyserver.net
  14. Developer

    NEWS & UPDATES // ELves Hook

    Hook Counter will be no knockback items like Strong Shield Brynhild and RSX(maybe)
  15. Developer

    NEWS & UPDATES

    Disable Donut on Sniper Added Command @solopack Added More Spawn of Am Mut Added Time Holder Card Added Elves Zakudam Card
  16. Developer

    NEWS & UPDATES/ Asura Strike

    For test return asura damage structure.
  17. Developer

    NEWS & UPDATES// Bowling Bash

    Reduce damage from 90 to 85 Asura from -60 to -63
  18. Developer

    NEWS & UPDATES // Changes

    Attendance Update Added New Costume Added New Costume in Poring Trader Reduce Requirements on Event Token Trader added New Costume
  19. Developer

    All Weapon Spear

    In the Elves Ragnarok Online game, a significant alteration has been implemented whereby all previously designated two-handed spears have undergone a transformation, now assuming the form of one-handed spears. This modification reflects a strategic shift in weapon dynamics within the game, potentially influencing the gameplay experience for characters utilizing such weaponry.
  20. Developer

    NEWS & UPDATES// All Spear

    All Spear from 2Handed to 1 Handed Brionac Custom Script Refer to the Iteminfo Hunting Spear Custom Script Refer to the Iteminfo
  21. Increase HP cap of all jobs from 2m to 2.5m
  22. Capped by 80% on Race Reduction Capped by 80% on Elemental Reduction Bowling Bash Increase from 40% to 90% Revision on Code for Over Damage. This Code player character (BL_PC) and if the damage exceeds 2,000,000: If true, the code reduces the damage to 2,000,000. It then distributes the excess damage in chunks: In chunks of 1,000,000 with a reduction factor of 6/7. In chunks of 800,000 with a reduction factor of 4/5. Check if the adjusted damage is still over 600,000: If true, the code reduces the damage to 600,000. It then adds the remaining excess damage with a reduction factor of 2/3.
  23. Developer

    ASura AHK Combo

    Version 1.0.0

    33 downloads

    Video_2024_01_12-4_edit_0.webm
  24. Developer

    NodelayGRF

    Version 1.0.0

    16 downloads

    NodelayGRF
  25. Developer

    Firebolt Combo - AHK

    Version 1.0.0

    31 downloads

    asdasdasd_edit_0.webm
  26. Developer

    4rtools Elves Origin

    Version 1.0.0

    16 downloads

  27. Fix Replay on client side and maximize the zoom out
  28. Malangdo Enchant Added
  29. Minor Patch Update on Card view related Crash
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